FIELD NOTES / PLAYER PROFILES
Pro player settings.
Thirty source-linked snapshots of mouse, display, crosshair and video settings. Each profile carries its source update date and our check date; values can change between matches.
These are third-party reported settings, not recommendations or performance guarantees. eDPI is shown as reported alongside the source DPI and sensitivity. Compare and calculate your own value with the eDPI calculator ↗.
01SOURCE LINKED
Team Vitality / Sniper
ZywOo
Mathieu Herbaut
760Reported eDPI400 DPI × 1.9 sensitivity
- Resolution
- 1024x768
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 223
- Opacity
- 255
- T Style
- No
- Split Distance
- 2
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 181
- Screen Height
- 768
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1024x768
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 400
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- High
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- High
- Particle Detail
- High
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗02SOURCE LINKED
Team Vitality / Rifler
ropz
Robin Kool
708Reported eDPI400 DPI × 1.77 sensitivity
- Resolution
- 1920x1080
- Aspect ratio
- 16:9
- Scaling mode
- Native
- Crosshair
- Static Cross · 4 length / 1 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 4
- Thickness (px)
- 1
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 255
- Screen Height
- 1080
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1920x1080
- Aspect Ratio
- 16:9
- Scaling Mode
- Native
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 999
- Multisampling Anti-Aliasing Mode
- 2x MSAA
- Global Shadow Quality
- Low
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗03SOURCE LINKED
Team Vitality / Rifler
jL
Justinas Lekavicius
800Reported eDPI800 DPI × 1 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 3 length / 1 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 3
- Thickness (px)
- 1
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 135
- Opacity
- 255
- T Style
- No
- Split Distance
- 6
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Disabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 503
- Multisampling Anti-Aliasing Mode
- 2x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Medium
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 2 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗04SOURCE LINKED
Team Vitality / Rifler
flameZ
Shahar Shushan
1200Reported eDPI400 DPI × 3 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Dynamic Cross (Legacy/Shot Feedback) · 3 length / 1 thickness / 2 gap
Show reported crosshair settings
- Style
- Dynamic Cross (Legacy/Shot Feedback)
- Follow Recoil
- No
- Dot
- Yes
- Length (px)
- 3
- Thickness (px)
- 1
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 229
- Blue
- 255
- Opacity
- 255
- T Style
- No
- Split Distance
- 6
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.45
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 505
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗05SOURCE LINKED
Team Vitality / Rifler
apEX
Dan Madesclaire
764Reported eDPI400 DPI × 1.91 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 3 length / 2 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 3
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 255
- Green
- 249
- Blue
- 0
- Opacity
- 159
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 400
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- High
- Texture Filtering Mode
- Anisotropic 2x
- Shader Detail
- High
- Particle Detail
- High
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗06SOURCE LINKED
Team Vitality / Rifler
mezii
William Merriman
760Reported eDPI400 DPI × 1.9 sensitivity
- Resolution
- 1920x1080
- Aspect ratio
- 16:9
- Scaling mode
- Native
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 229
- Blue
- 255
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1920x1080
- Aspect Ratio
- 16:9
- Scaling Mode
- Native
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 0
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- High
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗07SOURCE LINKED
Team Spirit / Rifler
donk
Danil Kryshkovets
1000Reported eDPI800 DPI × 1.25 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 247
- Opacity
- 255
- T Style
- No
- Split Distance
- 6
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 87%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 600
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗08SOURCE LINKED
Team Spirit / Sniper
sh1ro
Dmitriy Sokolov
832Reported eDPI800 DPI × 1.04 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 500
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- High
- Texture Filtering Mode
- Anisotropic 2x
- Shader Detail
- High
- Particle Detail
- High
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗09SOURCE LINKED
Team Spirit / Rifler
magixx
Boris Vorobiev
600Reported eDPI400 DPI × 1.5 sensitivity
- Resolution
- 1920x1080
- Aspect ratio
- 16:9
- Scaling mode
- Native
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 247
- Opacity
- 255
- T Style
- No
- Split Distance
- 7
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 255
- Screen Height
- 1080
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1920x1080
- Aspect Ratio
- 16:9
- Scaling Mode
- Native
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 400
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- Very High
- Dynamic Shadows
- All
- Model / Texture Detail
- Medium
- Texture Filtering Mode
- Anisotropic 16x
- Shader Detail
- High
- Particle Detail
- High
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗10SOURCE LINKED
Team Spirit / Rifler
zont1x
Myroslav Plakhotja
840Reported eDPI800 DPI × 1.05 sensitivity
- Resolution
- 1024x768
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 3 length / 1 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 3
- Thickness (px)
- 1
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 255
- Green
- 255
- Blue
- 255
- Opacity
- 255
- T Style
- No
- Split Distance
- 2
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 181
- Screen Height
- 768
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1024x768
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 113%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled + Boost
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 0
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Performance
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗11SOURCE LINKED
Team Spirit / Rifler
tN1R
Andrey Tatarinovich
360Reported eDPI400 DPI × 0.9 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 11
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 500
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗12SOURCE LINKED
MOUZ / Rifler
Spinx
Lotan Giladi
990Reported eDPI900 DPI × 1.1 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 6
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 500
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- Very High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗13SOURCE LINKED
MOUZ / Rifler
xertioN
Dorian Berman
800Reported eDPI400 DPI × 2 sensitivity
- Resolution
- 1920x1080
- Aspect ratio
- 16:9
- Scaling mode
- Native
- Crosshair
- Static Cross · 2 length / 4 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 4
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 255
- Screen Height
- 1080
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1920x1080
- Aspect Ratio
- 16:9
- Scaling Mode
- Native
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Disabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 500
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- High
- Particle Detail
- Low
- Ambient Occlusion
- High
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗14SOURCE LINKED
MOUZ / Rifler
torzsi
Ádám Torzsás
800Reported eDPI800 DPI × 1 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 6
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 600
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- High
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗15SOURCE LINKED
MOUZ / Rifler
xelex
Adrian Vincze
760Reported eDPI400 DPI × 1.9 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 254
- Blue
- 17
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 400
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- High
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- High
- Particle Detail
- High
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗16SOURCE LINKED
MOUZ / Rifler
PR
Oldřich Nový
580Reported eDPI400 DPI × 1.45 sensitivity
- Resolution
- 1280x1024
- Aspect ratio
- 5:4
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 161
- Green
- 255
- Blue
- 249
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 242
- Screen Height
- 1024
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x1024
- Aspect Ratio
- 5:4
- Scaling Mode
- Stretched
- Brightness
- 97%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 0
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- Very High
- Dynamic Shadows
- All
- Model / Texture Detail
- High
- Texture Filtering Mode
- Bilinear
- Shader Detail
- High
- Particle Detail
- Very High
- Ambient Occlusion
- High
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗17SOURCE LINKED
Falcons Esports / Sniper
m0NESY
Ilya Osipov
920Reported eDPI400 DPI × 2.3 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 255
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 999
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗18SOURCE LINKED
Falcons Esports / Rifler
NiKo
Nikola Kovač
640Reported eDPI800 DPI × 0.8 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 3 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 3
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 145
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 242
- Screen Height
- 1024
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Disabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 400
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Trilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗19SOURCE LINKED
Falcons Esports / Rifler
karrigan
Finn Andersen
840Reported eDPI800 DPI × 1.05 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 5 length / 2 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 5
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 54
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 0
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Anisotropic 8x
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗20SOURCE LINKED
Falcons Esports / Rifler
TeSeS
René Madsen
880Reported eDPI1600 DPI × 0.55 sensitivity
- Resolution
- 1440x1080
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 3 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 3
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 7
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 255
- Screen Height
- 1080
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1440x1080
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Unknown
- NVIDIA G-Sync
- Unknown
- Maximum FPS In Game
- Unknown
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- Medium
- Dynamic Shadows
- Unknown
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Trilinear
- Shader Detail
- Unknown
- Particle Detail
- Unknown
- Ambient Occlusion
- Unknown
- High Dynamic Range
- Unknown
- FidelityFX Super Resolution
- Unknown
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗21SOURCE LINKED
Falcons Esports / Rifler
kyousuke
Maxim Lukin
1024Reported eDPI800 DPI × 1.28 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- Yes
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 110%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Disabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 500
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- Low
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 11 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗22SOURCE LINKED
The Mongolz / Rifler
bLitz
Byambasuren Garidmagnai
560Reported eDPI400 DPI × 1.4 sensitivity
- Resolution
- 1280x1024
- Aspect ratio
- 5:4
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 4 length / 1 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 4
- Thickness (px)
- 1
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 255
- Green
- 255
- Blue
- 255
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 242
- Screen Height
- 1024
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x1024
- Aspect Ratio
- 5:4
- Scaling Mode
- Stretched
- Brightness
- 95%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 0
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Medium
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- High
- Particle Detail
- Medium
- Ambient Occlusion
- High
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 8 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗23SOURCE LINKED
The Mongolz / Rifler
Techno4K
Sodbayar Munkhbold
880Reported eDPI800 DPI × 1.1 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 0
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Anisotropic 8x
- Shader Detail
- High
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 8 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗24SOURCE LINKED
The Mongolz / Sniper
910
Usukhbayar Banzragch
800Reported eDPI800 DPI × 1 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 255
- Green
- 255
- Blue
- 255
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 116%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- Unknown
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- High
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 8 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗25SOURCE LINKED
The Mongolz / Sniper
nin9
Yesuntumur Gantulga
760Reported eDPI400 DPI × 1.9 sensitivity
- Resolution
- 1024x768
- Aspect ratio
- 4:3
- Scaling mode
- Black Bars
- Crosshair
- Static Cross · 3 length / 2 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 3
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 255
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1024x768
- Aspect Ratio
- 4:3
- Scaling Mode
- Black Bars
- Brightness
- 130%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Unknown
- V-Sync
- Unknown
- NVIDIA Reflex Low Latency
- Unknown
- NVIDIA G-Sync
- Unknown
- Maximum FPS In Game
- Unknown
- Multisampling Anti-Aliasing Mode
- Unknown
- Global Shadow Quality
- Unknown
- Dynamic Shadows
- Unknown
- Model / Texture Detail
- Unknown
- Texture Filtering Mode
- Unknown
- Shader Detail
- Unknown
- Particle Detail
- Unknown
- Ambient Occlusion
- Unknown
- High Dynamic Range
- Unknown
- FidelityFX Super Resolution
- Unknown
Source updated 8 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗26SOURCE LINKED
The Mongolz / Rifler
cobra
Anarbileg Uuganbayar
1120Reported eDPI800 DPI × 1.4 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 2 length / 3 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 3
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 0
- Green
- 255
- Blue
- 126
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 1
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Unknown
- V-Sync
- Unknown
- NVIDIA Reflex Low Latency
- Unknown
- NVIDIA G-Sync
- Unknown
- Maximum FPS In Game
- Unknown
- Multisampling Anti-Aliasing Mode
- Unknown
- Global Shadow Quality
- Unknown
- Dynamic Shadows
- Unknown
- Model / Texture Detail
- Unknown
- Texture Filtering Mode
- Unknown
- Shader Detail
- Unknown
- Particle Detail
- Unknown
- Ambient Occlusion
- Unknown
- High Dynamic Range
- Unknown
- FidelityFX Super Resolution
- Unknown
Source updated 8 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗27SOURCE LINKED
Aurora / Rifler
XANTARES
İsmailсan Dörtkardeş
920Reported eDPI400 DPI × 2.3 sensitivity
- Resolution
- 1024x768
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 5 length / 1 thickness / 5 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 5
- Thickness (px)
- 1
- Gap (px)
- 5
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 50
- Green
- 250
- Blue
- 50
- Opacity
- 255
- T Style
- No
- Split Distance
- 5
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.35
- Sniper Width
- 0
- Spread Limit
- 181
- Screen Height
- 768
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1024x768
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 100%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 600
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- Low
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Anisotropic 4x
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 4 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗28SOURCE LINKED
Aurora / Sniper
woxic
Özgür Eker
1600Reported eDPI1600 DPI × 1 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 6 length / 1 thickness / 4 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 6
- Thickness (px)
- 1
- Gap (px)
- 4
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 255
- Green
- 50
- Blue
- 129
- Opacity
- 255
- T Style
- No
- Split Distance
- 6
- Inner Split Alpha
- 1
- Outer Split Alpha
- 0.5
- Split Size Ratio
- 0.3
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 100%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Disabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Enabled + Boost
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 400
- Multisampling Anti-Aliasing Mode
- 2x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Medium
- Texture Filtering Mode
- Anisotropic 16x
- Shader Detail
- Low
- Particle Detail
- Medium
- Ambient Occlusion
- Medium
- High Dynamic Range
- Performance
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 4 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗29SOURCE LINKED
Aurora / Rifler
Jimpphat
Jimi Salo
600Reported eDPI400 DPI × 1.5 sensitivity
- Resolution
- 1680x1050
- Aspect ratio
- 16:10
- Scaling mode
- Black Bars
- Crosshair
- Static Cross · 2 length / 2 thickness / 1 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 253
- Green
- 253
- Blue
- 253
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1680x1050
- Aspect Ratio
- 16:10
- Scaling Mode
- Black Bars
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 500
- Multisampling Anti-Aliasing Mode
- 8x MSAA
- Global Shadow Quality
- High
- Dynamic Shadows
- All
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Bilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Medium
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 4 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗30SOURCE LINKED
Aurora / Rifler
Wicadia
Ali Yalçın
1440Reported eDPI800 DPI × 1.8 sensitivity
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Crosshair
- Static Cross · 4 length / 1 thickness / 2 gap
Show reported crosshair settings
- Style
- Static Cross
- Follow Recoil
- No
- Dot
- No
- Length (px)
- 4
- Thickness (px)
- 1
- Gap (px)
- 2
- Outline
- No
- Outline Red
- 0
- Outline Green
- 0
- Outline Blue
- 0
- Outline Opacity
- 255
- Red
- 29
- Green
- 255
- Blue
- 0
- Opacity
- 255
- T Style
- No
- Split Distance
- 3
- Inner Split Alpha
- 0
- Outer Split Alpha
- 1
- Split Size Ratio
- 1
- Sniper Width
- 0
- Spread Limit
- 227
- Screen Height
- 960
- Use Crosshair Color for Scope Dot
- No
- Scope Dot Scale
- 1
Show reported video settings
- Resolution
- 1280x960
- Aspect Ratio
- 4:3
- Scaling Mode
- Stretched
- Brightness
- 93%
- Display Mode
- Fullscreen
- Boost Player Contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex Low Latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum FPS In Game
- 700
- Multisampling Anti-Aliasing Mode
- 4x MSAA
- Global Shadow Quality
- Low
- Dynamic Shadows
- Sun Only
- Model / Texture Detail
- Low
- Texture Filtering Mode
- Trilinear
- Shader Detail
- Low
- Particle Detail
- Low
- Ambient Occlusion
- Disabled
- High Dynamic Range
- Quality
- FidelityFX Super Resolution
- Disabled (Highest Quality)
Source updated 4 Nov 2026 · checked 12 Nov 2026
Verify profile at ProSettings ↗